﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.scene.s3d
{
    public class Camera : Spatial
    {
        public const int NOTIFICATION_BECAME_CURRENT = 50;
		public const int NOTIFICATION_LOST_CURRENT = 51;
    }
}
